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3D
Sombrero House
3D adaptation of a personal 2D concept.
Made with Maya and Substance Painter.
Assassin mobile MOBA
3 and a half days work and set theme
- Concept Art of the character
- High Poly
- Low Poly (retopology)
- Unlit Albedo Texture

Concept Art
Photoshop

High Poly Model
ZBrush

Low Poly Model
Retopology in Maya

Textured Model
Texture in Photoshop
2D

Forgotten Village Inhabitants
For a Gameweek Character Design (Photoshop)

Nimble Mecha
Character Design (Photoshop)

Yackity Yack
Creature Box like Concept Art (Photoshop)

Bilyan Goat&Dochk
Concept Art (Photoshop)

Egg Win
Flash Training

Octopus
Flash Training

Colorful Trees
Color training (Photoshop)

Chiki Village
Environment Design (Photoshop)

Survival Kit & The Golden Treasure
Fake assets ( training ) (Photoshop)

Sombrero House
Concept Art (Photoshop)

Color Key
Energems (Photoshop)

Deputy Leader
Character Design (Photoshop)
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